Thursday, June 21, 2012

EXP3 - Animations

EXP3 - Facebook Elevator
EXP3 - Facebook Elevator from Tai Danh Lien on Vimeo. EXP3 - Final Walk Through

EXP3 - Final Walk Through from Tai Danh Lien on Vimeo.

EXP3 - Applied Textures




EXP3 - Links

Google Sketchup models:

Cocacola Elevator
http://sketchup.google.com/3dwarehouse/details?mid=a9c835b544288746ac56b7147a89e179
Cocacola Headquarter
http://www.gamefront.com/files/21906552/Assets+-+Cocacola+Enterprise.skp
Facebook Elevator
http://sketchup.google.com/3dwarehouse/details?mid=2b0cd1c8f114780ac56b7147a89e179
Facebook Headquarter
http://www.gamefront.com/files/21906559/Assets+-+Facebook+Enterprise.skp
Dining Table
http://sketchup.google.com/3dwarehouse/details?mid=836008d5d6c8dc1e9579d44f39407867
The Bridge
http://www.gamefront.com/files/21906577/Bridge.skp

Cryengine3 Environment for EXP3 package:
http://www.gamefront.com/files/21878716/ARCH1101_Tai_Lien_Submission03.rar

EXP3 - Developed Cryengine Environment

Facebook Headquarter

Coca Cola Headquarter

Overall View of the Bridge and its environment


I am really satisfied with the outcome of the Facebook headquarter. I cannot get rid of my habits when it comes down to details. It just took me ages to do every curve and details in Sketchup. But I stayed strong to accomplish the final design.

Another overall shot


For Coca Cola headquarter, this model should have been stacked on top of each other but its property is too large even in Sketchup it couldn't handle any single cut. I got so frustrated with this when attempting to import it into Cryengine, it crashes many times so it now turns out to be as simple as this.

Close up shot of the Coca Cola headquarter






Dining Table accessed by two Elevators

Wednesday, June 20, 2012

EXP3 - Draft Cryengine Environment

Below are some shots from my draft Cryengine Environment. They are not done yet as there are more details to be added. Besides, problems happened when I updated the models in sketchup but they don't show up in Cryengine.




EXP3 - 36 Movement Textures

EXP3 - Two points Perspectives


EXP 3 - The Great Ocean Road

I lived in Melbourne, Victoria for a year when I first came to Australia. It's just so beautiful that I always referred it as my second home. This is why I choose The Great Ocean Road as my land form for the Crysis Environment.